
By the time the Elves attack, Carn Dûm is ready. The Witch-king lights a beacon to call Rogash, and some builders and Hwaldar begin setting up defenses. Glorfindel, Elrond and the Elves prepare to lead a charge on the capital of Carn Dûm, in an attempt to destroy Angmar and give Arnor time to recover. The Prince is eventually killed by the Witch-King and his forces, and Cardolan is laid bare to the enemy. In the end, the Prince of Cardolan himself arrives to answer the challenge, but so does the Witch-king and Rogash at the same time. As time passes, more Sorcerers, Thrall Masters, and Trolls arrive at one point, Morgomir joins the battle. But, the Rhudaur Warriors hold back each attack and the Sorcerers cripple and destroy Arnor's soldiers, turning some of them into corrupted Wights. When Hwaldar reaches the Royal Barrow, Cardolan becomes enraged and sends its forces to destroy him. With him are some Thrall Masters and Sorcerers that have gained power from the Palantír shards.

To assist the conquest, Hwaldar destroys the attacking forces and kills some Dúnedain rangers that planned to attack the reinforcements of Angmar. He sends Hwaldar to claim the royal barrow. After the Arnor outpost is destroyed, Morgomir easily gathers the seven shards and gains victory for Angmar.Ĭardolan wasn't affected by the destruction of Amon Sûl so the Witch-king attacks the Barrow Downs, planning to draw out Cardolan's forces into a foolish and self-destructive charge. Angmar gets most of them, but when Arnor brings some to their outpost Morgomir and his forces destroy the outpost. Angmar and Arnor compete and race for mastery of the shards, partially since both of their powers have been nullified by the blast and are regenerated with the Palantír shards. Arnor also notices it and sends orders to retrieve it. Morgomir and more powerful forces later arrive and notice a shard of the Palantír, which is still filled with power. The combined forces successfully wear down Arveleg, but before he is killed he smashes the Palantír, causing a huge explosion killing everything nearby. The Dire Wolves make a mad rush for King Arveleg, while the Thrall Masters summon Gundabad Orcs to attack the Tower Guards. The Witch-King sends Morgomir to retrieve it.Ī small Angmar scout party sent by Morgomir pursues Arveleg. Though Angmar has destroyed Amon Sûl, Arveleg has escaped with the Palantír. Angmar eventually summons two Mountain Giants and proceeds to attack the watchtower, destroying it once and for all.

The Angmar forces turn back towards Amon Sûl and begin destroying the structures in the fortress despite heavy resistance. Reinforcements of Arnor later arrive, but the enemy wipes them out completely. After they are destroyed, they proceed in destroying the main fortress. The forces of darkness start off by destroying five Mallorn trees that power various defenses of Amon Sûl. Rogash, Hwaldar, Morgomir, and the Witch-king are all involved in this battle. To proceed in Arnor's destruction, the Witch-king must destroy Amon Sûl and claim the Palantír. They then destroy the other fortress, claiming total control over Rhudaur.įurther invasions from Angmar are thwarted by King Arveleg I, who uses the Palantír of Amon Sûl to foresee attacks.

Morgomir brilliantly trains the Thrall Masters to replenish the Angmar army and wipe out King Argeleb and his army. They then proceed to attack the mighty Arnor fortresses in Rhudaur, but the attack (while successful on one fortress) weakens the Angmar forces badly and King Argeleb I soon arrives to finish them off.
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Soon after, they destroy the Dúnedain guarding Hwaldar and free him. The Witch-king and his army eliminate the Loyalists and recruit the rebels. Hwaldar is seized and arrested, but Morgomir recognizes a valuable ally to control the Hillmen of Rhudaur. The Witch-king forces the allegiance of the Black Númenóreans, and Angmar is successfully founded.Ī group of Hillmen of Rhudaur begin to rebel against Arnor, led by Hwaldar. Soon after, a great army of Black Númenóreans arrive to eliminate the intruders, but the Witch-king and his troll army easily crush them. The Witch-king orders the foundation of three mighty Angmar fortresses while his armies eliminate the Black Númenóreans in the area, freeing other trolls in the process. The three Angmar Champions rush to the fighting Trolls, where the Witch-king fulfills his promise to Rogash and unites the Trolls. They immediately notice a highly intelligent warrior troll, Rogash, and recruit him on the promise that they will reunite the Snow and Hill Trolls. The Witch-king and Morgomir arrive at a barren land to the North near the Ettenmoors.
